Major improvements to SubTurn implementation: **Fixes:** - Channel close race condition (sync.Once) - Semaphore blocking timeout (30s) - Redundant context wrapping - Memory accumulation (auto-truncate at 50 msgs) - Channel draining on Finish() - Missing depth limit logging - Model validation **Enhancements:** - Comprehensive documentation (150+ lines) - 11 new tests covering edge cases - Improved error messages All tests pass. Production-ready. Related: #1316
657 lines
22 KiB
Go
657 lines
22 KiB
Go
package agent
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import (
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"context"
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"errors"
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"fmt"
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"sync"
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"time"
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"github.com/sipeed/picoclaw/pkg/logger"
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"github.com/sipeed/picoclaw/pkg/providers"
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"github.com/sipeed/picoclaw/pkg/session"
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"github.com/sipeed/picoclaw/pkg/tools"
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)
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// ====================== Config & Constants ======================
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const (
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maxSubTurnDepth = 3
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maxConcurrentSubTurns = 5
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// concurrencyTimeout is the maximum time to wait for a concurrency slot.
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// This prevents indefinite blocking when all slots are occupied by slow sub-turns.
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concurrencyTimeout = 30 * time.Second
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// maxEphemeralHistorySize limits the number of messages stored in ephemeral sessions.
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// This prevents memory accumulation in long-running sub-turns.
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maxEphemeralHistorySize = 50
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)
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var (
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ErrDepthLimitExceeded = errors.New("sub-turn depth limit exceeded")
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ErrInvalidSubTurnConfig = errors.New("invalid sub-turn config")
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ErrConcurrencyLimitExceeded = errors.New("sub-turn concurrency limit exceeded")
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ErrConcurrencyTimeout = errors.New("timeout waiting for concurrency slot")
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)
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// ====================== SubTurn Config ======================
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// SubTurnConfig configures the execution of a child sub-turn.
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//
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// Usage Examples:
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//
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// Synchronous sub-turn (Async=false):
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//
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// cfg := SubTurnConfig{
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// Model: "gpt-4o-mini",
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// SystemPrompt: "Analyze this code",
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// Async: false, // Result returned immediately
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// }
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// result, err := SpawnSubTurn(ctx, cfg)
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// // Use result directly here
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// processResult(result)
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//
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// Asynchronous sub-turn (Async=true):
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//
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// cfg := SubTurnConfig{
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// Model: "gpt-4o-mini",
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// SystemPrompt: "Background analysis",
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// Async: true, // Result delivered to channel
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// }
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// result, err := SpawnSubTurn(ctx, cfg)
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// // Result also available in parent's pendingResults channel
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// // Parent turn will poll and process it in a later iteration
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//
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type SubTurnConfig struct {
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Model string
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Tools []tools.Tool
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SystemPrompt string
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MaxTokens int
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// Async controls the result delivery mechanism:
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//
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// When Async = false (synchronous sub-turn):
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// - The caller blocks until the sub-turn completes
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// - The result is ONLY returned via the function return value
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// - The result is NOT delivered to the parent's pendingResults channel
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// - This prevents double delivery: caller gets result immediately, no need for channel
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// - Use case: When the caller needs the result immediately to continue execution
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// - Example: A tool that needs to process the sub-turn result before returning
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//
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// When Async = true (asynchronous sub-turn):
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// - The sub-turn runs in the background (still blocks the caller, but semantically async)
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// - The result is delivered to the parent's pendingResults channel
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// - The result is ALSO returned via the function return value (for consistency)
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// - The parent turn can poll pendingResults in later iterations to process results
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// - Use case: Fire-and-forget operations, or when results are processed in batches
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// - Example: Spawning multiple sub-turns in parallel and collecting results later
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//
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// IMPORTANT: The Async flag does NOT make the call non-blocking. It only controls
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// whether the result is delivered via the channel. For true non-blocking execution,
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// the caller must spawn the sub-turn in a separate goroutine.
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Async bool
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// Can be extended with temperature, topP, etc.
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}
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// ====================== Sub-turn Events (Aligned with EventBus) ======================
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type SubTurnSpawnEvent struct {
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ParentID string
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ChildID string
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Config SubTurnConfig
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}
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type SubTurnEndEvent struct {
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ChildID string
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Result *tools.ToolResult
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Err error
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}
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type SubTurnResultDeliveredEvent struct {
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ParentID string
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ChildID string
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Result *tools.ToolResult
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}
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type SubTurnOrphanResultEvent struct {
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ParentID string
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ChildID string
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Result *tools.ToolResult
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}
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// ====================== Context Keys ======================
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type turnStateKeyType struct{}
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type agentLoopKeyType struct{}
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var turnStateKey = turnStateKeyType{}
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var agentLoopKey = agentLoopKeyType{}
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// WithAgentLoop injects AgentLoop into context for tool access
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func WithAgentLoop(ctx context.Context, al *AgentLoop) context.Context {
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return context.WithValue(ctx, agentLoopKey, al)
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}
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// AgentLoopFromContext retrieves AgentLoop from context
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func AgentLoopFromContext(ctx context.Context) *AgentLoop {
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al, _ := ctx.Value(agentLoopKey).(*AgentLoop)
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return al
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}
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func withTurnState(ctx context.Context, ts *turnState) context.Context {
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return context.WithValue(ctx, turnStateKey, ts)
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}
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// TurnStateFromContext retrieves turnState from context (exported for tools)
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func TurnStateFromContext(ctx context.Context) *turnState {
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return turnStateFromContext(ctx)
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}
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func turnStateFromContext(ctx context.Context) *turnState {
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ts, _ := ctx.Value(turnStateKey).(*turnState)
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return ts
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}
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type turnState struct {
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ctx context.Context
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cancelFunc context.CancelFunc // Used to cancel all children when this turn finishes
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turnID string
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parentTurnID string
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depth int
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childTurnIDs []string // MUST be accessed under mu lock or maybe add a getter method
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pendingResults chan *tools.ToolResult
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session session.SessionStore
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initialHistoryLength int // Snapshot of session history length at turn start, for rollback on hard abort
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mu sync.Mutex
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isFinished bool // MUST be accessed under mu lock
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closeOnce sync.Once // Ensures pendingResults channel is closed exactly once
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concurrencySem chan struct{} // Limits concurrent child sub-turns
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}
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// ====================== Public API ======================
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// TurnInfo provides read-only information about an active turn.
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type TurnInfo struct {
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TurnID string
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ParentTurnID string
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Depth int
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ChildTurnIDs []string
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IsFinished bool
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}
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// GetActiveTurn retrieves information about the currently active turn for a session.
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// Returns nil if no active turn exists for the given session key.
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func (al *AgentLoop) GetActiveTurn(sessionKey string) *TurnInfo {
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tsInterface, ok := al.activeTurnStates.Load(sessionKey)
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if !ok {
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return nil
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}
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ts, ok := tsInterface.(*turnState)
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if !ok {
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return nil
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}
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return ts.Info()
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}
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// Info returns a read-only snapshot of the turn state information.
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// This method is thread-safe and can be called concurrently.
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func (ts *turnState) Info() *TurnInfo {
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ts.mu.Lock()
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defer ts.mu.Unlock()
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// Create a copy of childTurnIDs to avoid race conditions
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childIDs := make([]string, len(ts.childTurnIDs))
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copy(childIDs, ts.childTurnIDs)
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return &TurnInfo{
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TurnID: ts.turnID,
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ParentTurnID: ts.parentTurnID,
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Depth: ts.depth,
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ChildTurnIDs: childIDs,
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IsFinished: ts.isFinished,
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}
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}
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// ====================== Helper Functions ======================
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func (al *AgentLoop) generateSubTurnID() string {
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return fmt.Sprintf("subturn-%d", al.subTurnCounter.Add(1))
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}
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func newTurnState(ctx context.Context, id string, parent *turnState) *turnState {
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// Note: We don't create a new context with cancel here because the caller
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// (spawnSubTurn) already creates one. The turnState stores the context and
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// cancelFunc provided by the caller to avoid redundant context wrapping.
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return &turnState{
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ctx: ctx,
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cancelFunc: nil, // Will be set by the caller
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turnID: id,
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parentTurnID: parent.turnID,
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depth: parent.depth + 1,
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session: newEphemeralSession(parent.session),
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// NOTE: In this PoC, I use a fixed-size channel (16).
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// Under high concurrency or long-running sub-turns, this might fill up and cause
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// intermediate results to be discarded in deliverSubTurnResult.
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// For production, consider an unbounded queue or a blocking strategy with backpressure.
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pendingResults: make(chan *tools.ToolResult, 16),
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concurrencySem: make(chan struct{}, maxConcurrentSubTurns),
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}
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}
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// Finish marks the turn as finished and cancels its context, aborting any running sub-turns.
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// It also closes the pendingResults channel to signal that no more results will be delivered.
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// This method is safe to call multiple times - the channel will only be closed once.
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// Any results remaining in the channel after close will be drained and emitted as orphan events.
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func (ts *turnState) Finish() {
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ts.mu.Lock()
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ts.isFinished = true
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resultChan := ts.pendingResults
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ts.mu.Unlock()
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if ts.cancelFunc != nil {
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ts.cancelFunc()
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}
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// Use sync.Once to ensure the channel is closed exactly once, even if Finish() is called concurrently.
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// This prevents "close of closed channel" panics.
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ts.closeOnce.Do(func() {
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if resultChan != nil {
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close(resultChan)
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// Drain any remaining results from the channel and emit them as orphan events.
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// This prevents goroutine leaks and ensures all results are accounted for.
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ts.drainPendingResults(resultChan)
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}
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})
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}
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// drainPendingResults drains all remaining results from the closed channel
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// and emits them as orphan events. This must be called after the channel is closed.
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func (ts *turnState) drainPendingResults(ch chan *tools.ToolResult) {
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for result := range ch {
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if result != nil {
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MockEventBus.Emit(SubTurnOrphanResultEvent{
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ParentID: ts.turnID,
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ChildID: "unknown", // We don't know which child this came from
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Result: result,
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})
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}
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}
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}
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// ephemeralSessionStore is a pure in-memory SessionStore for SubTurns.
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// It never writes to disk, keeping sub-turn history isolated from the parent session.
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// It automatically truncates history when it exceeds maxEphemeralHistorySize to prevent memory accumulation.
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type ephemeralSessionStore struct {
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mu sync.Mutex
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history []providers.Message
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summary string
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}
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func (e *ephemeralSessionStore) AddMessage(sessionKey, role, content string) {
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e.mu.Lock()
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defer e.mu.Unlock()
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e.history = append(e.history, providers.Message{Role: role, Content: content})
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e.autoTruncate()
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}
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func (e *ephemeralSessionStore) AddFullMessage(sessionKey string, msg providers.Message) {
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e.mu.Lock()
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defer e.mu.Unlock()
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e.history = append(e.history, msg)
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e.autoTruncate()
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}
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// autoTruncate automatically limits history size to prevent memory accumulation.
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// Must be called with mu held.
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func (e *ephemeralSessionStore) autoTruncate() {
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if len(e.history) > maxEphemeralHistorySize {
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// Keep only the most recent messages
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e.history = e.history[len(e.history)-maxEphemeralHistorySize:]
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}
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}
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func (e *ephemeralSessionStore) GetHistory(key string) []providers.Message {
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e.mu.Lock()
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defer e.mu.Unlock()
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out := make([]providers.Message, len(e.history))
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copy(out, e.history)
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return out
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}
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func (e *ephemeralSessionStore) GetSummary(key string) string {
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e.mu.Lock()
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defer e.mu.Unlock()
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return e.summary
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}
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func (e *ephemeralSessionStore) SetSummary(key, summary string) {
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e.mu.Lock()
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defer e.mu.Unlock()
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e.summary = summary
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}
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func (e *ephemeralSessionStore) SetHistory(key string, history []providers.Message) {
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e.mu.Lock()
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defer e.mu.Unlock()
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e.history = make([]providers.Message, len(history))
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copy(e.history, history)
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}
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func (e *ephemeralSessionStore) TruncateHistory(key string, keepLast int) {
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e.mu.Lock()
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defer e.mu.Unlock()
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if len(e.history) > keepLast {
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e.history = e.history[len(e.history)-keepLast:]
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}
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}
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func (e *ephemeralSessionStore) Save(key string) error { return nil }
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func (e *ephemeralSessionStore) Close() error { return nil }
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// newEphemeralSession creates a new isolated ephemeral session for a sub-turn.
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//
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// IMPORTANT: The parent session parameter is intentionally unused (marked with _).
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// This is by design according to issue #1316: sub-turns use completely isolated
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// ephemeral sessions that do NOT inherit history from the parent session.
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//
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// Rationale for isolation:
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// - Sub-turns are independent execution contexts with their own prompts
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// - Inheriting parent history could cause context pollution
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// - Each sub-turn should start with a clean slate
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// - Memory is managed independently (auto-truncation at maxEphemeralHistorySize)
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// - Results are communicated back via the result channel, not via shared history
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//
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// If future requirements need parent history inheritance, this design decision
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// should be reconsidered with careful attention to memory management and context size.
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func newEphemeralSession(_ session.SessionStore) session.SessionStore {
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return &ephemeralSessionStore{}
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}
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// ====================== Core Function: spawnSubTurn ======================
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// AgentLoopSpawner implements tools.SubTurnSpawner interface.
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// This allows tools to spawn sub-turns without circular dependency.
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type AgentLoopSpawner struct {
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al *AgentLoop
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}
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// SpawnSubTurn implements tools.SubTurnSpawner interface.
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func (s *AgentLoopSpawner) SpawnSubTurn(ctx context.Context, cfg tools.SubTurnConfig) (*tools.ToolResult, error) {
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parentTS := turnStateFromContext(ctx)
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if parentTS == nil {
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return nil, errors.New("parent turnState not found in context - cannot spawn sub-turn outside of a turn")
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}
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// Convert tools.SubTurnConfig to agent.SubTurnConfig
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agentCfg := SubTurnConfig{
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Model: cfg.Model,
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Tools: cfg.Tools,
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SystemPrompt: cfg.SystemPrompt,
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MaxTokens: cfg.MaxTokens,
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Async: cfg.Async,
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}
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return spawnSubTurn(ctx, s.al, parentTS, agentCfg)
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}
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// NewSubTurnSpawner creates a SubTurnSpawner for the given AgentLoop.
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func NewSubTurnSpawner(al *AgentLoop) *AgentLoopSpawner {
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return &AgentLoopSpawner{al: al}
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}
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// SpawnSubTurn is the exported entry point for tools to spawn sub-turns.
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// It retrieves AgentLoop and parent turnState from context and delegates to spawnSubTurn.
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func SpawnSubTurn(ctx context.Context, cfg SubTurnConfig) (*tools.ToolResult, error) {
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al := AgentLoopFromContext(ctx)
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if al == nil {
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return nil, errors.New("AgentLoop not found in context - ensure context is properly initialized")
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}
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parentTS := turnStateFromContext(ctx)
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if parentTS == nil {
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return nil, errors.New("parent turnState not found in context - cannot spawn sub-turn outside of a turn")
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}
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return spawnSubTurn(ctx, al, parentTS, cfg)
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}
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func spawnSubTurn(ctx context.Context, al *AgentLoop, parentTS *turnState, cfg SubTurnConfig) (result *tools.ToolResult, err error) {
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// 0. Acquire concurrency semaphore FIRST to ensure it's released even if early validation fails.
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// Blocks if parent already has maxConcurrentSubTurns running, with a timeout to prevent indefinite blocking.
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// Also respects context cancellation so we don't block forever if parent is aborted.
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var semAcquired bool
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if parentTS.concurrencySem != nil {
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// Create a timeout context for semaphore acquisition
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timeoutCtx, cancel := context.WithTimeout(ctx, concurrencyTimeout)
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defer cancel()
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select {
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case parentTS.concurrencySem <- struct{}{}:
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semAcquired = true
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defer func() {
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if semAcquired {
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<-parentTS.concurrencySem
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}
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}()
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case <-timeoutCtx.Done():
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// Check if it was a timeout or parent context cancellation
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if timeoutCtx.Err() == context.DeadlineExceeded {
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return nil, fmt.Errorf("%w: all %d slots occupied for %v",
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ErrConcurrencyTimeout, maxConcurrentSubTurns, concurrencyTimeout)
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}
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return nil, ctx.Err()
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}
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}
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// 1. Depth limit check
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if parentTS.depth >= maxSubTurnDepth {
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logger.WarnCF("subturn", "Depth limit exceeded", map[string]any{
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"parent_id": parentTS.turnID,
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"depth": parentTS.depth,
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"max_depth": maxSubTurnDepth,
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})
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return nil, ErrDepthLimitExceeded
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}
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// 2. Config validation
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if cfg.Model == "" {
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return nil, ErrInvalidSubTurnConfig
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}
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// 3. Create child Turn state with a cancellable context
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// This single context wrapping is sufficient - no need for additional layers.
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childCtx, cancel := context.WithCancel(ctx)
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defer cancel()
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childID := al.generateSubTurnID()
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childTS := newTurnState(childCtx, childID, parentTS)
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// Set the cancel function so Finish() can trigger cascading cancellation
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childTS.cancelFunc = cancel
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// IMPORTANT: Put childTS into childCtx so that code inside runTurn can retrieve it
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childCtx = withTurnState(childCtx, childTS)
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childCtx = WithAgentLoop(childCtx, al) // Propagate AgentLoop to child turn
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// 4. Establish parent-child relationship (thread-safe)
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parentTS.mu.Lock()
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parentTS.childTurnIDs = append(parentTS.childTurnIDs, childID)
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parentTS.mu.Unlock()
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// 5. Emit Spawn event (currently using Mock, will be replaced by real EventBus)
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MockEventBus.Emit(SubTurnSpawnEvent{
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ParentID: parentTS.turnID,
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ChildID: childID,
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Config: cfg,
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})
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// 6. Defer cleanup: deliver result (for async), emit End event, and recover from panics
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// IMPORTANT: deliverSubTurnResult must be in defer to ensure it runs even if runTurn panics.
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defer func() {
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if r := recover(); r != nil {
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err = fmt.Errorf("subturn panicked: %v", r)
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}
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// 7. Result Delivery Strategy (Async vs Sync)
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//
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// WHY we have different delivery mechanisms:
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// ==========================================
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//
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// Synchronous sub-turns (Async=false):
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// - Caller expects immediate result via return value
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// - Delivering to channel would cause DOUBLE DELIVERY:
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// 1. Caller gets result from return value
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// 2. Parent turn would poll channel and get the same result again
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// - This would confuse the parent turn's result processing logic
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// - Solution: Skip channel delivery, only return via function return
|
|
//
|
|
// Asynchronous sub-turns (Async=true):
|
|
// - Caller may not immediately process the return value
|
|
// - Result needs to be available for later polling via pendingResults
|
|
// - Parent turn can collect multiple async results in batches
|
|
// - Solution: Deliver to channel AND return via function return
|
|
//
|
|
// This must be in defer to ensure delivery even if runTurn panics.
|
|
if cfg.Async {
|
|
deliverSubTurnResult(parentTS, childID, result)
|
|
}
|
|
|
|
MockEventBus.Emit(SubTurnEndEvent{
|
|
ChildID: childID,
|
|
Result: result,
|
|
Err: err,
|
|
})
|
|
}()
|
|
|
|
// 7. Execute sub-turn via the real agent loop.
|
|
// Build a child AgentInstance from SubTurnConfig, inheriting defaults from the parent agent.
|
|
result, err = runTurn(childCtx, al, childTS, cfg)
|
|
|
|
return result, err
|
|
}
|
|
|
|
// ====================== Result Delivery ======================
|
|
|
|
// deliverSubTurnResult delivers a sub-turn result to the parent turn's pendingResults channel.
|
|
//
|
|
// IMPORTANT: This function is ONLY called for asynchronous sub-turns (Async=true).
|
|
// For synchronous sub-turns (Async=false), results are returned directly via the function
|
|
// return value to avoid double delivery.
|
|
//
|
|
// Delivery behavior:
|
|
// - If parent turn is still running: attempts to deliver to pendingResults channel
|
|
// - If channel is full: emits SubTurnOrphanResultEvent (result is lost from channel but tracked)
|
|
// - If parent turn has finished: emits SubTurnOrphanResultEvent (late arrival)
|
|
//
|
|
// Thread safety:
|
|
// - Reads parent state under lock, then releases lock before channel send
|
|
// - Small race window exists but is acceptable (worst case: result becomes orphan)
|
|
//
|
|
// Event emissions:
|
|
// - SubTurnResultDeliveredEvent: successful delivery to channel
|
|
// - SubTurnOrphanResultEvent: delivery failed (parent finished or channel full)
|
|
func deliverSubTurnResult(parentTS *turnState, childID string, result *tools.ToolResult) {
|
|
// Check parent state under lock, but don't hold lock while sending to channel
|
|
parentTS.mu.Lock()
|
|
isFinished := parentTS.isFinished
|
|
resultChan := parentTS.pendingResults
|
|
parentTS.mu.Unlock()
|
|
|
|
// If parent turn has already finished, treat this as an orphan result
|
|
if isFinished || resultChan == nil {
|
|
if result != nil {
|
|
MockEventBus.Emit(SubTurnOrphanResultEvent{
|
|
ParentID: parentTS.turnID,
|
|
ChildID: childID,
|
|
Result: result,
|
|
})
|
|
}
|
|
return
|
|
}
|
|
|
|
// Parent Turn is still running → attempt to deliver result
|
|
// Note: There's still a small race window between the isFinished check above and the send below,
|
|
// but this is acceptable - worst case the result becomes an orphan, which is handled gracefully.
|
|
select {
|
|
case resultChan <- result:
|
|
// Successfully delivered
|
|
MockEventBus.Emit(SubTurnResultDeliveredEvent{
|
|
ParentID: parentTS.turnID,
|
|
ChildID: childID,
|
|
Result: result,
|
|
})
|
|
default:
|
|
// Channel is full - treat as orphan result
|
|
fmt.Println("[SubTurn] warning: pendingResults channel full")
|
|
if result != nil {
|
|
MockEventBus.Emit(SubTurnOrphanResultEvent{
|
|
ParentID: parentTS.turnID,
|
|
ChildID: childID,
|
|
Result: result,
|
|
})
|
|
}
|
|
}
|
|
}
|
|
|
|
// runTurn builds a temporary AgentInstance from SubTurnConfig and delegates to
|
|
// the real agent loop. The child's ephemeral session is used for history so it
|
|
// never pollutes the parent session.
|
|
func runTurn(ctx context.Context, al *AgentLoop, ts *turnState, cfg SubTurnConfig) (*tools.ToolResult, error) {
|
|
// Derive candidates from the requested model using the parent loop's provider.
|
|
defaultProvider := al.GetConfig().Agents.Defaults.Provider
|
|
candidates := providers.ResolveCandidates(
|
|
providers.ModelConfig{Primary: cfg.Model},
|
|
defaultProvider,
|
|
)
|
|
|
|
// Build a minimal AgentInstance for this sub-turn.
|
|
// It reuses the parent loop's provider and config, but gets its own
|
|
// ephemeral session store and tool registry.
|
|
parentAgent := al.GetRegistry().GetDefaultAgent()
|
|
|
|
var toolRegistry *tools.ToolRegistry
|
|
if len(cfg.Tools) > 0 {
|
|
// Use explicitly provided tools
|
|
toolRegistry = tools.NewToolRegistry()
|
|
for _, t := range cfg.Tools {
|
|
toolRegistry.Register(t)
|
|
}
|
|
} else {
|
|
// Inherit tools from parent agent when cfg.Tools is nil or empty
|
|
toolRegistry = tools.NewToolRegistry()
|
|
for _, t := range parentAgent.Tools.GetAll() {
|
|
toolRegistry.Register(t)
|
|
}
|
|
}
|
|
childAgent := &AgentInstance{
|
|
ID: ts.turnID,
|
|
Model: cfg.Model,
|
|
MaxIterations: parentAgent.MaxIterations,
|
|
MaxTokens: cfg.MaxTokens,
|
|
Temperature: parentAgent.Temperature,
|
|
ThinkingLevel: parentAgent.ThinkingLevel,
|
|
ContextWindow: parentAgent.ContextWindow, // Inherit from parent agent
|
|
SummarizeMessageThreshold: parentAgent.SummarizeMessageThreshold,
|
|
SummarizeTokenPercent: parentAgent.SummarizeTokenPercent,
|
|
Provider: parentAgent.Provider,
|
|
Sessions: ts.session,
|
|
ContextBuilder: parentAgent.ContextBuilder,
|
|
Tools: toolRegistry,
|
|
Candidates: candidates,
|
|
}
|
|
if childAgent.MaxTokens == 0 {
|
|
childAgent.MaxTokens = parentAgent.MaxTokens
|
|
}
|
|
|
|
finalContent, err := al.runAgentLoop(ctx, childAgent, processOptions{
|
|
SessionKey: ts.turnID,
|
|
UserMessage: cfg.SystemPrompt,
|
|
DefaultResponse: "",
|
|
EnableSummary: false,
|
|
SendResponse: false,
|
|
})
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
return &tools.ToolResult{ForLLM: finalContent}, nil
|
|
}
|
|
|
|
// ====================== Other Types ======================
|