feat(config): add RegisterChannelSettings hook for out-of-tree channels
Expose a public registration hook so external packages that register a channel factory via channels.RegisterFactory can also register the channel's settings struct prototype. Without this, InitChannelList rejects any channel type absent from the private channelSettingsFactory map, making out-of-tree channels impossible without forking. The map access is now guarded by a RWMutex. This is additive and changes no existing behavior.
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@ -7,6 +7,7 @@ import (
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"reflect"
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"reflect"
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"strconv"
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"strconv"
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"strings"
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"strings"
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"sync"
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"github.com/caarlos0/env/v11"
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"github.com/caarlos0/env/v11"
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"gopkg.in/yaml.v3"
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"gopkg.in/yaml.v3"
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@ -655,6 +656,8 @@ func filterSecureFields(r RawNode, secureFields map[string]struct{}) RawNode {
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// channelSettingsFactory maps channel type to a zero-value prototype of the
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// channelSettingsFactory maps channel type to a zero-value prototype of the
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// corresponding Settings struct. InitChannelList uses reflect.New to create
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// corresponding Settings struct. InitChannelList uses reflect.New to create
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// fresh instances, avoiding repeated closure boilerplate.
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// fresh instances, avoiding repeated closure boilerplate.
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var channelSettingsMu sync.RWMutex
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var channelSettingsFactory = map[string]any{
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var channelSettingsFactory = map[string]any{
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ChannelPico: (PicoSettings{}),
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ChannelPico: (PicoSettings{}),
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ChannelPicoClient: (PicoClientSettings{}),
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ChannelPicoClient: (PicoClientSettings{}),
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@ -679,10 +682,24 @@ var channelSettingsFactory = map[string]any{
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ChannelSlackWebHook: (SlackWebhookSettings{}),
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ChannelSlackWebHook: (SlackWebhookSettings{}),
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}
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}
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// RegisterChannelSettings registers a settings struct prototype for a custom
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// channel type. External packages (out-of-tree channels registered via
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// channels.RegisterFactory) call this from an init() so their channel type
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// passes config validation (isValidChannelType) and its settings block decodes
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// into the right struct (newChannelSettings). The prototype must be a struct
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// value, e.g. RegisterChannelSettings("my_channel", MyChannelSettings{}).
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func RegisterChannelSettings(channelType string, prototype any) {
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channelSettingsMu.Lock()
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defer channelSettingsMu.Unlock()
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channelSettingsFactory[channelType] = prototype
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}
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// newChannelSettings creates a fresh zero-value pointer for the given channel type.
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// newChannelSettings creates a fresh zero-value pointer for the given channel type.
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// Returns nil if the type is not registered.
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// Returns nil if the type is not registered.
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func newChannelSettings(channelType string) any {
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func newChannelSettings(channelType string) any {
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channelSettingsMu.RLock()
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proto, ok := channelSettingsFactory[channelType]
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proto, ok := channelSettingsFactory[channelType]
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channelSettingsMu.RUnlock()
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if !ok {
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if !ok {
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return nil
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return nil
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}
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}
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@ -691,7 +708,9 @@ func newChannelSettings(channelType string) any {
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// isValidChannelType returns true if the channel type is a known, registered type.
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// isValidChannelType returns true if the channel type is a known, registered type.
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func isValidChannelType(channelType string) bool {
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func isValidChannelType(channelType string) bool {
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channelSettingsMu.RLock()
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_, ok := channelSettingsFactory[channelType]
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_, ok := channelSettingsFactory[channelType]
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channelSettingsMu.RUnlock()
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return ok
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return ok
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}
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}
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